Those in multisensory environments always do better than those in unisensory environments. They have more recall with better resolution that lasts longer, evident even 20 years later.

- John Medina, author Brain Rules

VoiceThread: Utilization of Technology for Library Instruction
in International Journal of Online Pedagogy and Course Design (IJOPCD) 9(4) Yingqi Tang (Jacksonville State University, Jacksonville, USA)

Abstract

Collaborative learning allows students to share diverse ideas, resources, and experiences. Studies have shown that students engaged in collaborative learning are more likely to achieve, and exhibit increased critical thinking and problem-solving skills. However, in an online course class, students receive very little human interaction because most of the communication is via text. This article overviews how VoiceThread, a cloud-based web 2.0 application, has been used in primary, secondary, and higher education institutions for enhancing discussion in traditional and virtual classroom. From there, actionable class content with a focus on teaching students’ information literacy is provided. This article also shared technique parameters of VoiceThread, as well as some notes of using VoiceThread application.


A Preliminary Study: The Use of VoiceThread in Online Business Courses
in Volume 17, No. 3 June 2019 ISSN: 1545-679X

Abstract

This study explored the use of a web-based tool, VoiceThread, as it relates to enhancing active learning and learner engagement in two online business courses. VoiceThread was integrated into various learner-centered activities supporting learner-learner, learner-content and learner-instructor interactions as part of an online course improvement process. As a result, using VoiceThread in two asynchronous courses created an online learning community, and promoted active learning and learner engagement in both courses.


Asynchronous Media-based Discussion to Promote Scholarly Engagement
in PROCEEDINGS OF THE SYMPOSIUM ON EMERGING TECHNOLOGY TRENDS IN HIGHER EDUCATION MOLLIE R. CUMMINS PHD, RN, FAAN, RAMKIRAN GOURIPEDDI MBBS, MS

Abstract

In this paper we describe our experience of implementing mediabased discussion in an online course to promote scholarly engagement, and to demonstrate the use of VoiceThread (2014), proprietary software for implementing media-based discussion





Constructing Visually-Based Digital Conversations in EFL with VoiceThread
in Academia.edu via David Kent Graduate School of TESOL-MALL, Woosong Univeristy

Abstract

VoiceThread holds potential to provide students who rarely speak in class a means to create visually-based digital conversations. In light of this, pedagogical affordances of the tool are considered, along with efficacy behind VoiceThread development within English as a Foreign Language contexts. Instructional strategies, supported by examples, are presented. A means for in-service teachers to evaluate language production and learning outcomes emerge, along with techniques essential for monitoring, producing, and guiding effective VoiceThread development through inclusion of specifically developed resources.


Dynamic Dialogue in Interpreter Education via VoiceThread
in International Journal of Interpreter Education, 8 (2), 34-42. Stacey Webb, Heriot-Watt University and Suzanne Ehrlich, University of North Florida

Abstract

This paper provides a glimpse into the use of interactive dialogue to increase and improve interactivity among interpreter education students via VoiceThread. The focus of the paper is primarily drawn from experiences in the education of signed language interpreting students, however, it is also relevant to spoken language interpreting students. While this article aims to explore the use of VoiceThread (also known as MyThread) as a dynamic digital tool to enhance dialogue, the concepts highlighted go beyond tools to demonstrate how improved connectivity and dialogue can serve as a strong foundation for community building in eLearning environments. Both theory and application of the ways in which dynamic dialogue can be integrated will be addressed throughout the paper. Exemplars are provided to guide educators through use and implementation of VoiceThread to improve dialogue in the classroom.


EFL speaking communication with asynchronous voice tools for adult students
in Procedia Social and Behavioral Sciences 15 (2011) 1199–1203

Abstract

Through employment of asynchronous voice tools, EFL speaking practice can be moved into the XXIst century with potential benefits for students. The current paper will show that opening the classroom walls to a world audience through employment ofWeb 2.0 tools, higher expectations are engendered in students than in the in vitro class environment. Since students prepare with a real audience in mind, their motivation and subsequently their performance are expected to improve. This is extremely important and crucial especially in the case of adult students who learn the language in an artificial class environment, with poor prospects of practicing it in a real environment. We will discuss the students’ opinions on advantages of employing Voxopop (VoP) and Voice Thread (VT) in an effort to raise the EFL teachers’ awareness about the warmer teaching-learning experience asynchronous voice tools foster and the multiplicity of avenues they open.


Establishing a Virtual Makerspace for an Online Graduate Course: A Design Case
in Oliver, K., Moore, R., & Evans, M. (2017). Establishing a Virtual Makerspace for an Online Graduate Course: A Design Case. International Journal of Designs for Learning, 8(1). https://doi.org/10.14434/ijdl.v8i1.22573

Abstract

This design case discusses key steps taken to establish a virtual makerspace for students enrolled in an online graduate course on informal learning. Two key design decisions are elaborated around (a) the selection of appropriate projects and packaged materials that distance education students can receive by mail to participate in making, and (b) the choice of an online platform for distance education students to document their design processes for assessment purposes and peer interaction and learning. This design case is relevant to a variety of online communities who may wish to engage in maker activities as well as isolated face-to-face communities or individuals who may not have local mentors to support informal making and could, therefore, benefit from online connectivity to an expert or peer support. To promote replication of the design, materials and community tools to support making among geographically dispersed makers are detailed.